It took us a long quarter to start with a new blog entry. As always happens, we finally write something in there. You can easily notice the blog is now also available for Spanish people. We must remind our readers that English is not out native language but Spanish. We’ll try to update regularly without writing too many news on one same entry.
Lately, we had been working hard with MoonGold and I’ll dare to say if we keep working like this the game will be finished at the end of the year without any problem. You cannot image how our engine improved within the limits of ActionScript 2.0. On the other hand, I would like to announce that our Facebook is finally receiving updates directly from Twitter and we made a forum under construction we do not plan to open up for months. MoonGold will be available in 6 languages: German, French, Spanish, English, Chinese and Japanese.
Filed Under (Game Art, MoonGold) by Sonucais on 18-09-2010
I’m going to be sincere, we haven’t updated anything recently because we’re having some troubles to work with the game. Don’t worry about it, not a big deal! It’s taking us just some more days… College started, Cris has moved to another city, so let him finish his removal. He has promised to work a couple of hours weekly, so should not be a problem. In other hand, since MoonGold’s sprites are taking forever, I may also think about making another game on my free times, not much info to talk about it, small solo-project. Let me first try code something new, I had never been good doing platforms and gravity for some reason.
Today we’re sharing a full level background still in development as we said on Twitter. This is the very first zone from the first level, a beach. The background has three layers. Once you completed the first zone you dive underwater. “It stills needs islands and crazy stuff at the sand” says Cris. The length for this zone is approximately 3 minutes. We expect to update with good news sometime soon.