Boy, it has been a long time since our last update. Everyone knows about how fatal are last months of college but that was excessive. Lucky we’re now finally back for an intense summer! It’s sad but we can’t provide such a big update from this last quarter but small details. Some songs have been recomposed with a better rhythm. I’m attaching the new “Crab Pincers and Surf” doodle, however, still needs some fixes. I’m also sharing a bit from the HUD. In other hands, we made some more enemy doodles. Who wants to see again the particle effect we shared on Twitter months ago? Here’s the link.
We’re also interested in Microsoft XNA. We have already tried some stuff, specially with Robin Debreuil’s SWF2XNA, but no luck at all so far. Problem is we need to jump from ActionScript and learn some C# if we want to make an XBOX360 port someday, doesn’t look hard at all but it is important to learn the basics. The blog has some minimal changes such shareaholic. That’s all… by the way, JOYCOT Games is now 2 years old.
It took us a long quarter to start with a new blog entry. As always happens, we finally write something in there. You can easily notice the blog is now also available for Spanish people. We must remind our readers that English is not out native language but Spanish. We’ll try to update regularly without writing too many news on one same entry.
Lately, we had been working hard with MoonGold and I’ll dare to say if we keep working like this the game will be finished at the end of the year without any problem. You cannot image how our engine improved within the limits of ActionScript 2.0. On the other hand, I would like to announce that our Facebook is finally receiving updates directly from Twitter and we made a forum under construction we do not plan to open up for months. MoonGold will be available in 6 languages: German, French, Spanish, English, Chinese and Japanese.
First of, I would like to apologize for the huge lack of attention to our blog. It has been a couple of busy weeks for the team, however, we had never forgot about JOYCOT. During the last month we started developing a couple of new engines, I could mention a platformer and graphic adventure game so far. Thanks to this we can not only keep working with MoonGold (which it gets boring work continuously on such a huge project). I could hint we could use the platformer engine next months since it’s the most developed from those. Furthermore, we fixed several performance problems from MoonGold and coded some pretty much all bullets stuff. It’s just about time and dedication finish with that game.
JOYCOT’s site is being built right now. We made some good design despite it’s simplicity, we just need to build it to make it out home page. We have planned a monthly comic, our games and forum among others. Right now we’re working on the design of our logo.
Hey fellas, we’re back writing a new entry today. We worked on that new Kazami clock widget you can actually see in the sidebar, it’s nice isn’t it? It basically tells your current machine time and walks randomly with some funny faces (it distracted me several times while writing this entry). A better version will be uploaded when it’s completely done and we will probably make it also downloadable for anyone who would like to use it. We also recorded how the sprites were done this time, check out the video.
I’ll like to remind Kazami Chichinabo is actually JOYCOT’s mascot and main character of MoonGold, the game we’re currently working on. In other hand, we had been on deviantART “begging” for points. Sounds wrong but it’s because we want make an art contest to have some fanart and spread the word about the game when it comes out. It will be a great chance to giveaway some subscription and games. We had also started making sketches of our future website which includes some interesting sections. Currently, we’re reorganizing from the beginning every MoonGold file… We’re pretty disordered (main fault why is taking this game so much).